A well rounded 3D Artist with a love for characters and hard surface modeling.
Please check out my blog for more artwork or connect on LinkedIn!
Contact me anytime for opportunities, contract work or to make a friend!
Stardock Entertainment – Senior 3D Artist – March 2013 to Present (Full-Time)
Job description: Produce high-quality assets for games, game trailers, and game cinematics. Mainly responsible for modeling high poly and low poly 3D assets such as characters, environments, vehicles, and props.
Games released: Ashes of the Singularity: Escalation (PC), Galactic Civilizations 3 (PC), Fallen Enchantress: Legendary Heroes (PC)
Pixo Entertainment – Lead Artist / Senior 3D Artist - March 2011 to March 2013 (Full-time)
Job description: Leading a 6-8 person team to create high-quality assets for projects ranging from games to apps and motion comics. Responsible for 3D characters, props, environments, and other 3D assets.
Games released: Fisticuffs (Mobile), Gaslight (Mobile), Amoebas Attack (Mobile), Zorro Shadow of Vengeance (Mobile)
Dreamforge Entertainment - 3D Artist - May 2008 to November 2010 (Full-time)
Job description: Worked in a team-based environment to produce quality art assets under tight time constraints. Tasks included modeling, texturing, and animating assets. Assets ranged from characters to objects and props. Coordinated with programmers and sound technicians to ensure that an optimal quality of animations was achieved.
Games released: Doom Rails (PC), Jade Monkey (Facebook), Rowtopia (IPhone), Jewel spinner (IPhone)
Create 3d assets for projects ranging from mobile games, simulations, learning apps and advertisements.
Create assets for games and cinematics ranging from characters, vehicles, props and environments.